David Nelson headshot

“I view the emerging XR mediums as valuable tools within an expansive toolbox, to effectively address complex current and future challenges for the Department of Defense and society on a grand scale. It’s not about pushing a specific technology; it’s about understanding their potential; the art of storytelling emerges as a crucial element that gives these tools their power.”

David Nelson, Director

David Nelson has been engaged in research efforts on Adaptive User Interfaces, User Experience Design, Battlespace Visualizations, Augmented Reality for Science Learning, Imagineering the Naval workplace and battlespace of the future, and innovative work training Sexual Assault Response Coordinators and Victim Advocates for the Army SHARP Academy.

Nelson has worked in collaboration with ARL, USC’s Rossier School of Education, as well as USC’s School of Cinematic Arts, leading a research effort on the emerging ‘Language of Immersion’ and its impact on the future of storytelling. From 2016 to 2019, Nelson served as Lead Advisor at Sony Pictures Entertainment for the Summer Innovation Program and served as the Lead Advisor to the premier 20th Century Fox Innovation Lab program as well.

Nelson is an award-winning Producer/Director, having created content in the arenas of feature films, documentaries, music videos and commercials. He is a recipient of a Hugo Award for Excellence in Television Documentary and has studied the art of storytelling for more than 20 years. David Nelson’s expertise in creating engaging immersive content for training, education and entertainment is applicable across many domains.

Rhys Yahata avatar picture

Rhys Yahata, Lead Programmer

Rhys Yahata has worked on various ICT projects such as the Enhanced Environment for Communication and Collaboration (E2C2), Early Synthetic Prototyping (ESP), Restoring Active Memory (RAM) Replay, One World Terrain (OWT), Open Medical Gesture (OpenMG), Team Assessment and Learner Knowledge Observational Network (TALK-ON), and the Synthetic Training Environment (STE).

Yahata also contributed to the MxR Lab’s research efforts in the field of redirected walking. He graduated from the University of Southern California Viterbi School of Engineering with a B.S. in Computer Engineering and Computer Science. Over his engineering career, he has received Best Poster and Best Demo awards from the IEEE Virtual Reality and ACM SIGGRAPH Conferences.

Allison Aptaker

Allison Aptaker, Project Manager

Allison Aptaker is the Project Manager at ICT’s Mixed Reality (MxR) Lab, which explores emerging human-machine interactions #HMI to propose innovative #VR #AR hardware, platform, and system solutions. In 2023, Aptaker also took on the Project Leader responsibility for ICT’s booth at Interservice/Industry Training, Simulation and Education (I/ITSEC), which was attended by 18,000 servicemembers and technology professionals. Before joining ICT in 2014, Allison Aptaker held assistant roles in entertainment at NBC, Disney and William Morris Endeavor, before joining Vanessa K. Productions (event planning and production). “My role enables me to work on a constantly-evolving and fast-paced wide variety of future-leaning projects,” she told us. “I’m always learning something new, building new connections, troubleshooting and generally expanding my horizons towards tomorrow.”

David Cobbins

David Cobbins, Creative Producer

David Cobbins is a former United States Army Non-Commissioned Officer and Combat Medic. He holds an undergraduate degree from the University of Wisconsin and a graduate degree from the University of Southern California’s School of Cinematic Arts. David has previously worked for the Department of Veteran Affairs and Warner Brothers Studios. He currently serves a creative Producer for ICT’s Mixed Reality Lab, and as a Project Leader for the Emerging Leader Immersive Training Environment (ELITE) and the Digital Interactive Victim Intake System (DIVIS). ELITE won the Office of Personnel Management (OPM) Federal Executive Board (FEB) Innovation of the Year Award, which recognizes work-related innovations in the Federal Government. DIVIS is being used as a training capstone experience at the Army’s Sexual Assault Harassment and Response (SHARP) Academy. David has also been a writer and creative consultant on game, television, film and military related projects over the last 10 years.

Deniz Marti

Deniz Marti, Postdoctoral Research Associate

Dr. Deniz Marti, a postdoctoral research associate at USC ICT’s Mixed Reality Lab, specializes in Human-Computer Interaction (HCI) and user experience research for Augmented Reality (AR) and Virtual Reality (VR) technologies. Her work delves into immersive mixed reality environments, aiming to enhance user experiences and optimize outcomes, particularly in military contexts. Dr. Marti’s research also encompasses artificial intelligence-based recommendation systems, focusing on usability, AI trust, and effectiveness. She earned her undergraduate degree in Industrial Engineering from Bogazici University and her Ph.D. in Systems Engineering from George Washington University. Her interdisciplinary Ph.D. research focused on bridging engineering and cognitive psychology to address socio-technical challenges, including investigating NASA engineers’ decision-making processes. Dr. Marti furthered her post-doctoral training at Harvard University’s School of Engineering and Applied Sciences, concentrating on reasoning, design-thinking, decision-making, and problem-solving within STEM education.

Jaein Hwang

Jaein Hwang, Visiting Scholar

Jaein is a researcher specializing in the fields of Virtual Reality (VR) and Augmented Reality (AR), currently a Visiting Scholar at the USC Institute for Creative Technologies, Principal Researcher at the Korea Institute of Science and Technology’s AI and Robot Institute, and Professor in the AI-Robot Department at KIST School.

His work focuses on 3D interaction within immersive environments, leveraging AI for innovative solutions. He have contributed to key academic forums such as CHI, IEEE VR, ISMAR, ACM VRST, and SIGGRAPH Asia, and serve on the boards of the Korean HCI Society and the Computer Graphics Society.

Spencer Lin

Spencer Lin, Student Researcher

Spencer is a senior student at the University of Southern California (USC), currently pursuing a master’s degree in computer science with a minor in Immersive Media. As a dedicated student researcher and developer, Spencer is actively engaged at USC’s Institute for Creative Technologies, specifically within the MxR Lab. He also contributes to Scott Fisher’s Mobile & Environmental Media Lab.

Specializing in the intersection of extended reality (XR) technologies and artificial intelligence (AI), Spencer is deeply committed to exploring and understanding the evolving applications of XR. His research focuses on the synergies between XR and AI, with an emphasis on enhancing human capabilities through innovative technological integration.

Spencer brings valuable experience to his academic pursuits, having previously collaborated on projects involving the design and prototyping of astronaut-centric Heads-Up Displays (HUDs) with NASA and The Aerospace Corporation. His multifaceted background reflects a keen interest in cutting-edge technologies and their practical implications for various industries.